The Madame Endora's Fortune Cards is a 48 card forecasting Oracle deck, that reveals how things stand in your life at the moment. Mashing different myths, legends, folklore, and new-age concepts, the sumptuous imagery is designed to evoke a feeling of mysterious secrets. Even the decks name is a homage to both a dominating television character with magical powers, and the biblical Medium of Endor.

Endora cards can identify for the querent both the impacting environment, and available personal resources that can be brought to bear. The cards are always read upright, and as a bonus work amazingly well as a single card clarifying draw in supplement to another card systems reading.

This video gives an overview of the Endora system: Lesson 1 - Introducing The Madame Endora's Fortune Cards


Deck Construct:

Images on the face of the cards, while informative, are mostly for decorative purposes. On the top of each card is the cards identifying "Name", and on the bottom a brief forecast declaration. The Little-White-Book that accompanies the deck provides some brief additional information about each card (as does the authors separately sold book "Madame Endora's Book of Fortunes: A Guide to Mystical Wisdom Throughout the Ages").

Each of the Madame Endora's Fortune Cards will fall into one of two manifestation Groups. The External Group consists of cards identifying environmental factors that may be imposing on the querent. The Internal Group consists of cards identifying personal divulgements and resources that may be available for tapping. As detailed in these videos, the External Group is comprised of three sets: "Elements", "Realm of Fable", and "Royal Court", while the Internal Group is comprised of two sets: "Bestiary" and "Treasury".


The Elements Set evokes the mythological analogy of an encountered Titan. The 8 cards in this Set represent indifferent ever-present environmental Energies that the querents quest has brought to the forefront. The Elements Set is further sub-divided into four, balanced-out, concordant Pairs of normally stronger Celestial (being reduced by only proddingly expressing), and normally weaker Elemental (being increased by overtly expressing) cards:

Celestial
Elemental
Pairing
The Stars
Air
airy
The Winds of Change
Fire
fiery
The Sun
Earth
earthy
The Moon
Water
watery

The Realm of Fable Set evokes the mythological analogy of an encountered Demigod. The 10 cards in this Set represent outside Forces that are influencing the querent, by guiding, hindering, motivating, or otherwise affecting the querents quest.

The Royal Court Set evokes the mythological analogy of an encountered Hero. The 8 cards in this Set represent Persons with this disposition, of any age or gender, who are directly influencing the querent (although this "person" might also be the querents own internal voice). The Realm of Fable Set is further sub-divided into four, balanced-out, concordant Pairs of normally stronger Masculine (being reduced by only obliquely expressing), and normally weaker Feminine (being increased by frontally expressing) cards:

Masculine
Feminine
Pairing
The Wizard
The Seer
advising
The King
The Queen
dominating
The Knight
The Maiden
principled
The Minstrel
The Harlequin
emotional

The Bestiary Set evokes the mythological analogy of a Magical Companion. The 10 cards in this Set represent differing symbolic archetypes embodying unique behaviors. They are available qualities and truths that the querent can incorporate for their quest. {It is important to remember that these are archetypes, and as such the symbolic animal should not be imbued with characteristics from a real-life animal.}

The Treasury Set evokes the mythological analogy of your Magical Gift. The 12 cards in this Set represent different symbolic artifacts imbued with unique properties. They are available insightful bestowments that can assist the querent in their quest.



Clarifications:

Card subtleties

Some of the Madame Endora's Fortune Cards at first glance appear to have identical meaning. However there are real differences, as well as nuances inherited from both their Set and Group.
Here are a few examples:

Hindrance presents an obstacle you can find a way around, whereas
The Gate is a locked barrier door that prevents all passage.

The Satyr and Seduction offer reasonably safe indulgences, whereas
The Siren always offers a risky one.

Serendipity is like being given a lucky break, whereas
The Talisman is like having the favor of the gods.

The Spirit is like your guardian angel, whereas
The Shield is like your personal armor.

The Wizard is knowledge imparted, and The Seer is intuition imparted, whereas
The Oracle is wisdom that must be sought.